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Charles Tyndal

Who Am I?

I'm a passionate game designer with over 3 years of experience. Throughout my journey, I have created multiple games, all by myself. My games represent various genres, from puzzles to horror. My aim has always been to create engaging and immersive games. I believe that video games are an excellent medium to tell stories and convey emotions. I develop in Unity and Unreal engine and have developed for PC, Android, and Quest 2.



Bachelors of Art in Computer Science and Film Studies from Tulane University with a focus on game design and game programming. While at Tulane I have studied Unity and Unreal Engine focusing on C#, C++, Blueprint, and Python.


Game Design: Concept Ideation, Prototyping, Game Mechanics, Level Design

Game Engines: Unity, Unreal Engine, Twine

Art and Animation: Adobe Photoshop, Adobe Illustrator, Blender, Fusion 360, Inkscape, Aseprite

Sound Design: Logic Pro X, Adobe Audition

Programming Languages: C#, C++, C, Python, Java, MATLab, JavaScript, HTML

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